1/8/2024 0 Comments Old game like olliolli5 skateboarding gods offer Animal Chin levels of godliness to the skateboarders of the land, and communicate solely with “skate wizards”: incredible skateboarders with mystical control of their boards. The cartoony art style and presentation sets a backdrop for a fantastical story set in a skateboarding utopia called Radlandia (a name that I am utterly convinced is a reference to the Northampton indoor park, and outdoor plaza, of the same name). This change in aesthetic pays dividends with World and at a time where every other skateboarding game is embracing simulated realism, it’s a bonus. The interesting thing about OlliOlli is with each new game they have mixed things up considerably – the first game was an old skool homage to games like Skate Or Die and California Games, the second had clean vector art which felt super modern without losing the old skool charm, and the now the third game wears a super unique art style heavily inspired by Saturday Morning cartoons like Adventure Time. Developers Roll7 (a team which features friends of the blog John Ribbins and Alex Darby, as well as former Heroin pro Arthur Tubb) are back with the 3rd instalment of the franchise. I think a lot of core skaters don’t approach OlliOlli because of it’s intentionally non-realistic art style, but it’s honestly one of the best skateboarding games out there.Īnd that brings me to OlliOlli World. The dopamine hit from landing anything was awesome, and the risk/reward mechanic of keeping a huge combo going was even better. It was like THPS dialled up to 11, with your skater flying at obstacles at mach-10 speed, as your brain barely struggles to keep up. It’s one of the areas where OlliOlli one-ups THPS considerably, and was core to its identity. The quick slam/restart/slam/restart loop was part of the game’s beauty. The benefit for OlliOlli, however, was that you could restart your run at the press of a button (and without having to fish a £1 coin out of your wallet). They reminded me of the early “arcade” era of gaming where every game was designed to be incredibly hard so that you poured money into a machine. What’s worth noting is that both of these games were punishingly difficult. The sequel came out a few years later, refining the formula further with new tricks and a change in art style. The first game came out in 2014, and prides itself on side scrolling, twitchy, fast moving action. We’re not done though, as another awesome franchise has returned to consoles this week.įor those who have never heard the name OlliOlli – It’s a relatively new franchise. Starting with the early access launches of Session & SkaterXL way back in 2018, followed by Tony Hawk’s Pro Skater 1+2 in 2020, and last year saw The Ramp & Skate City release, with a new entry in the Skate franchise on the way. Yes, we’ve had quite the successful run of amazing skateboarding video games over the last few years. Did you know that SKATEBOARDING GAMES ARE BACK, BABY.
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